The Video game. Past, present, and future
Description
From Pong and Donkey Kong to Final Fantasy and Tomb Raider, this program traces the remarkable history of video games by studying the companies, technologies, and economics that are fueling the industry in Japan, the U.S., and France. It also seeks to understand the driving force behind the video game's phenomenal cultural penetration while offering insights into the rigorous development and aggressive multichannel marketing of games and game consoles. The inevitable convergence of the video game and film industries and the impact of the Internet as a global gaming environment are also considered.
Runtime
51 min
Subjects
- Technological innovations (514)
- Multimedia systems (26)
- Computer graphics (96)
- Computer games (48)
- Business presentations (53)
- Digital media (308)
Genre
Date of Publication
[2005], c2001
Database
Films on Demand
Direct Link
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