Thr 203 Fundamentals of Design
FUNDAMENTALS OF DESIGN – Spring 2012
Theatre 203-001
Mon/Wed/Fri: 10:20am – 11:20am
Room: AC/W-16
Instructors:
Roy Hoglund
e-mail: hoglund@uwosh.edu
Office: AC/W 216 - 424-7043
Office Hours: Tues/Thurs: 9:00 – 11:00am, or by appointment
Kathleen Donnelly
e-mail: donnelly@uwosh.edu
Office: AC/W 220 - 424-7127
Office Hours: M/W 11:30am -12:30pm; Tues 8:00am - 9:00am, or by appointment
Text: There is no required text for this class. Recommended reference books:
J. Michael Gillette: Theatrical Design and Production, 5/e
Rebecca Cunningham: The Magic Garment: Principles of Costume Design, 2/e
Plays:
Alone at Last by Gina Barnett (scripts will be provided)
Selected scenes from Almost, Maine by John Cariani (scripts will be provided)
Goals:
Based on goals established by the Theatre Program, the goals of this course, for the student, are: 1. To have a broad knowledge of the processes of theatrical production; 2.To develop a commitment to the pursuit of artistic excellence and integrity.
Theatre is a collaborative creative process requiring a broad knowledge of the human condition to be successful. The importance of theatre in society is well documented, and understanding the role it plays in society contributes to the development of a well- rounded citizen. Theatre, as with all areas of the Liberal Arts, is most effectively employed when it is built on a broad base of knowledge.
Course Objective:
This class is a prerequisite to the Design Studio series and a technology elective for the Theatre major. The goal of the course is to equip the student with the visual communication skills needed by the scenic, costume, and lighting designer.
Lecture/Demonstration:
At the beginning of each project, a lecture/demonstration will be given to familiarize the student with the purpose, demands, and techniques required of a project. Although at this time no test of this information will be required, it is important to realize that this time will be spent establishing the base of knowledge required to execute the project.
Projects:
Six projects, some with multiple parts, are required in the Design Skills class. The purpose is to introduce the design student to the techniques of visual communication used by designers in scenery, costumes and lighting. Because many different experiences are covered in class in a timely fashion, no late projects will be accepted.
Attendance:
Attendance will be taken. Two unexcused class absences will not affect grade, however unexcused absences in excess of two, will decrease your overall class grade by 2 points, for each
absence thereafter. Because it is important to keep up with the time schedule allotted, no late projects will be accepted without documentation in accordance with the Dean of Student’s policy on absences.
Materials needed:
Adjustable Triangle (8-12”)
Lead holder with #2H lead sticks
Architects rule
Eraser holder and erasers (white)
Ebony pencil
Newsprint pad (18” x 24”)
Notebook for class notes
Lead pointer to sharpen drafting pencils (optional)
Project Descriptions:
Project 1: Design Theory and Elements of Design - Due: 2/6/12
The objective of this project is to learn about basic elements of design by creating a visual environment based on a piece of music. The collage will be based on the piece of music: In the Hall of the Mountain King (Peer Gynt) by Edvard Grieg. The student will construct a two-dimensional collage, 15” x 22” using two geometric shapes in a variety of sizes. Colors are limited to black, white and grey. The collage will serve as a backdrop for a dance performance. A dancer figure will be placed in the collage to explore proportion. Project will be graded on neatness, clarity of presentation, and creative approach.
Project 2: Basic Skills - Due: 2/20/12
The objective of this project is to complete a drafting plate illustrating basic drafting elements, such as: line weights, lettering, title block, and basic shapes. Student will acquire basic drafting skills needed to produce a drafting plate for theatre design. Project will be graded on neatness, clarity of information and attention to detail.
Project 3: Script Analysis – Due: 2/22/12 and 4/4/12
The objective of this project is to analyze the script as a preparation to design the play. Student will provide a typed analysis that answers the questions: Who, What, When, Where and Why for each of the scripts assigned for projects 4 and 5. Project will be graded on completeness and comprehension.
Project 4: SCENIC DESIGN for Alone at Last by Gina Barnett. – Due: 4/2/12
Project presentation will include: Research collage, Groundplan, Elevation and Color samples of key elements in design.
Project 4A: Scenic Research and Design - Due: 3/2/12
The objective of this project is to acquire basic research skills that are needed to develop designs for scenery. The student will create a scenic collage for the setting of the play. The 18” x 24” collage will be created from magazine clippings and print images of architecture, furniture and decor appropriate for the play. Project will be graded for neatness and appropriateness of research material and design choices for the script.
Project 4B: Groundplan - Due: 3/14/12
The objective of this project is to draft a 1/4” ground plan of a room for the script given. Students will acquire the necessary skills needed to draft groundplans for set designs. Project will be graded on accuracy of measurements, neatness, clarity of information, and attention to detail.
Project 4C: Elevation - Due: 4/2/12
The objective of this project is to use the 1/4” groundplan previously drafted in Project #4A to develop a 1/2” elevation of the same room. Student will acquire the necessary skills needed to draft an elevation of a ground plan as needed in construction of sets. Project will be graded on accuracy of measurements, neatness, clarity of information, and attention to detail.
Project 5: COSTUME DESIGN for Almost Maine by John Cariani – Due: 4/30/12
Project presentation will include: figure drawings, research collages, costume drawings and color samples for each costume design.
Project 5A: Costume Research and Design - Due: 4/11/12
The student will create a 12” x 18” research collage for each of the characters in the given script. The collages will be created from a compilation of magazine images of clothing appropriate for the characters in this script. The collages should include research for clothing, footwear, and accessories. Student will acquire basic research skills that are needed to develop designs for the costumes. Project will be graded on the thoroughness, variety and appropriateness of the research material and design choices for the script.
Project 5B: Croqui Drawing - Due: 4/18/12
The student will create 10” male and 10” female croqui figures in two poses (front and turned) to be used in developing the costume designs for Project #5C. Student will acquire the techniques of figure drawing that is needed to visually communicate design ideas to directors and designers. Projects will be graded on proportion, and neatness.
Project 5C: Costume Drawing - Due: 4/30/12
The objective of this project is to develop a costume drawing for two characters from Project #5B. The student will use the croquis from project #5A, and the research collages from project #5B as the basis for the costume drawings. Student will acquire techniques of figure and costume drawing needed to visually communicate design ideas to directors and designers in costume design. Project will be graded on neatness, creativity and relationship to script.
Project 6: LIGHT AND SHADOW - Due: 5/9/12
The objective of this project is to illustrate the properties of light and shadow and perspective, and develop a group of freehand drawings of the setting provided. Black and white media will be used to create this effect. Student will acquire the techniques of perspective drawing, using light and shadow, which is needed to visually communicate design ideas to directors and designers in scenic, lighting and costume design. Project will be graded on proportion, neatness and fluid style.
Grading:
Each project carries a weight of 10% of the total grade of 100%. Absences in excess of 2 will lower the final grade for the class.
Grade Scale:
A 94 - 100%
A- 90 - 93.9%
B+ 87 - 89.9%
B 84 - 86.9%
B- 80 - 83.9%
C+ 77 - 79.9%
C 74 - 76.9%
C- 70 - 73.9%
D+ 67 - 69.9%
D 64 - 66.9%
D- 60 - 63.9%
F Below 60
Class Schedule
| Day | Date | Class Content | Design Area | Notes |
| Monday | 30-Jan | Intro to Course/ Proj #1 - Elements of Design | Theory | |
| Wednesday | 1-Feb | Collage Workday | Theory | |
| Friday | 3-Feb | Collage Workday | Theory | |
| Monday | 6-Feb | Present Project #1 - Elements of Design | Theory | |
| Wednesday | 8-Feb | Intro to Proj #2 - Basic Skills | Scenery | |
| Friday | 10-Feb | Basic Skills Workday | Scenery | |
| Tech: Almost, Maine | ||||
| Monday | 13-Feb | Basic Skills Workday | Scenery | |
| Wednesday | 15-Feb | Intro to Alone at Last/ Proj #3 - Script Analysis | Analysis | Open: Almost, Maine |
| Friday | 17-Feb | Intro to Scenic Design/ Proj #4A - Scenic Research | Scenery | |
| Monday | 20-Feb | Scenic Research Workday/ Proj # 2 - Skills due | Scenery | |
| Wednesday | 22-Feb | Scenic Research Workday/ Proj #3- Analysis due | Scenery | |
| Friday | 24-Feb | Intro to Proj #4B - Groundplan | Scenery | |
| Monday | 27-Feb | Groundplan Workday - Theatre space | Scenery | |
| Wednesday | 29-Feb | Groundplan Workday - Walls | Scenery | |
| Friday | 2-Mar | Groundplan Workday - Doors, Windows/ Proj #4A due | Scenery | |
| Tech: One Acts | ||||
| Monday | 5-Mar | Groundplan Workday - Furniture | Scenery | |
| Wednesday | 7-Mar | Groundplan Workday - Dimensions/Title block | Scenery | Final Dress: One Acts |
| Friday | 9-Mar | Intro to Proj# 4C - Elevation - Layout | Scenery | |
| Monday | 12-Mar | Elevation Workday - Doors and Windows | Scenery | |
| Wednesday | 14-Mar | Elevation Workday - Dimensions/ Proj #4B due | Scenery | |
| Friday | 16-Mar | Scenic Design Workday | Scenery | |
| Monday | 19-Mar | SPRING BREAK | ||
| Wednesday | 21-Mar | SPRING BREAK | ||
| Friday | 23-Mar | SPRING BREAK | ||
| Monday | 26-Mar | intro to Costume Design & Research/ Proj #5 Almost, Maine | Costume | |
| Wednesday | 28-Mar | Costume Research Workday | USITT | |
| Friday | 30-Mar | Scenic Design Workday | USITT | |
| Day | Date | Class Content | Design Area | Notes |
| Monday | 2-Apr | Present Project #4 - Scenic Design | Scenery | |
| Wednesday | 4-Apr | Costume Research Workday/ Script Analysis due | Costume | |
| Friday | 6-Apr | Intro to Proj #5B - Figure Drawing/Croqui Method | Costume | |
| Monday | 9-Apr | Figure Drawing Workday - Front Poses | Costume | |
| Wednesday | 11-Apr | Figure Drawing Workday -Turned Poses/Proj #5A due | Costume | |
| Friday | 13-Apr | Figure Drawing Workday - Faces and Hands | Costume | |
| Monday | 16-Apr | Intro to Proj #5C - Costume Drawing | Costume | |
| Wednesday | 18-Apr | Costume Drawing Workday/ Proj #5B due | Costume | |
| Friday | 20-Apr | Costume Drawing Workday | Costume | |
| Tech: Tartuffe | ||||
| Monday | 23-Apr | Intro: Designing and Organizing Color in Costumes | Theory | |
| Wednesday | 25-Apr | Costume Workday | Theory/Skills | Open: Tartuffe |
| Friday | 27-Apr | Intro to Proj #6 - Freehand Perspective Drawing | Skills | |
| Monday | 30-Apr | Present Project #5 - Costume Design | Costume | |
| Wednesday | 2-May | Drawing workday - Light and Shadow | Skills | |
| Friday | 4-May | Drawing workday - Light and Shadow | Skills | |
| Monday | 7-May | Drawing workday - Light and Shadow | Skills | |
| Wednesday | 9-May | Final Drawing / Proj #6 due | Skills | |
| Friday | 11-May | Final Class Meeting | Graduation |

