COMP SCI 571: Computer Graphics
Computer Science 571
COMP SCI 571: Computer Graphics
3
An introduction to the mathematics, data structures, and algorithms used to create both 2D and 3D graphical output. 2D topics include viewing transformation, clipping, scan conversion, geometric transformations, hierarchical modeling and animation. 3D topics include projections, viewing systems, back face culling, polygon clipping, wireframe images, visible surface algorithms, Phong reflection model, Gouraud and Phong shading techniques, color dithering, color quantization, ray tracing and Bezier patches. 371/571
Computer Science 271 with a grade of C or better and Mathematics 171 (or equivalent) with a grade of C or better.



