Survey of Large High-Resolution Display Technologies, Techniques, and Applications

Greg Schmidt, from the U.S. Naval Research Laboratory, formed a team to submit a survey paper on large, high-resolution displays pertinent to virtual reality. It was published at VR '06. You can read the actual paper here. The corresponding color plate can be found here.

Abstract:
Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display capabilities. We present a survey on prior research with large high-resolution displays. In the hardware congurations section we examine systems including multi-monitor workstations, recongurable projector arrays, and others. Rendering and the data pipeline are addressed with an overview of current technologies. We discuss many applications for large high-resolution displays such as automotive design, scientic visualization, control centers, and others. Quantifying the effects of large high-resolution displays on human performance and other aspects is important as we look toward future advances in display technology and how it is applied in different situations. Interacting with these displays brings a different set of challenges for HCI professionals, so an overview of some of this work is provided. Finally, we present our view of the top ten greatest challenges in large highresolution displays.

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