High-Resolution Displays Facilitating Greater Insight in a Dynamic Environment
You can read the actual paper here.
Abstract:
This paper discusses the outcome of an experiment that tracked the
navigation and performance of participants as they played a popular
strategy game on one, four, and nine monitors. The results show
that having only one monitor was a clear disadvantage in both performance
and the percent of time participants navigated. Participants
performed significantly better on the four and nine monitors
than the one monitor due to increased awareness and insight into the
game. Also, the larger the display, the less participants navigated.
There was also found to be a positive transfer from the smaller to
larger screens, but no transfer (positive or negative) from the larger
to smaller screens.
Example
The following figure shows a user playing WarCraft II on nine monitors.
You can see my preview slide here.
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Last changed: Septermber 27, 2005