High-Resolution Displays Facilitating Greater Insight in a Dynamic Environment

You can read the actual paper here.

Abstract:
This paper discusses the outcome of an experiment that tracked the navigation and performance of participants as they played a popular strategy game on one, four, and nine monitors. The results show that having only one monitor was a clear disadvantage in both performance and the percent of time participants navigated. Participants performed significantly better on the four and nine monitors than the one monitor due to increased awareness and insight into the game. Also, the larger the display, the less participants navigated. There was also found to be a positive transfer from the smaller to larger screens, but no transfer (positive or negative) from the larger to smaller screens.

Example

The following figure shows a user playing WarCraft II on nine monitors.




You can see my preview slide here.

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