|Thr 97-373||Mick Alderson|
|MWF 11:30 - 12:30||Phone 424-7051|
The purpose of the course is to provide an introduction to techniques and methods used to realize lighting and sound plots , with particular attention paid to the technical skills required to prepare, set, and run lighting and sound equipment in production.
The student should be able to prepare and execute a simple light plot and sound plot, and set up and run the equipment for it, by end of course.
Theatre is a collaborative art, requiring an understanding of the work of the other artists in the theatre process and of the wider culture as a whole. Some projects will therefore be collaborative in nature. Life is also a "collaborative art". As part of a liberal arts education, the study of theatre contributes to an understanding of our culture, how it works and how it affects us, and how we can affect our larger society. A liberal arts education thus makes us more effective participants in society.
Most necessary materials will be available in class. Software to complete projects will be available in AC W16 lab or as free downloads on the Web. Covered software titles will include LXFree, LXFree for Java, or Vectorworks Spotlight; Audacity and Qlab, Multicue, or Quicktime. We will also use iTunes or Windows Media Player.
Light plot project will use a CAD program to create. You MAY use hand drafting to complete, in which case the following equipment is suggested (not required):
Grade will be based on labratory projects and on tests.
There will be 9 laboratory projects spaced throughout the semester. Many will be completed as part of class participation. Two will be major projects requiring outside-of-class time work. Projects are due ON TIME.
Two tests will be given, at the end of the Lighting and the Sound segments of the course, and will be based on the previous class discussion.
Over the Tavern: Oct. 8-11, at 7:30 pm, Oct. 12 at 2:00 pm.
Strike is approx. 4:00 pm
The Seafarers: Nov. 19-22 at 7:30 pm., Nov. 23 at 2:00 pm.
Strike at approx. 4:00 pm
Grading will be based on the standard format:
94 - 100 (A); 90 - 93 (A-); 87 - 89 (B+); 83 - 86 (B); 80 - 82 (B-); 77 - 79 (C+); 73 - 76 (C); 70 - 72 (C-);
67 - 69 (D+); 63 - 66 (D); 60 - 62 (D-); below 60 (F).
2. Demonstrate how to change a lamp in a Fresnel, an Ellipsoidal Reflector Spotlight, and a PAR can. (5 points)
3. On the Fredric March stage, given a sample light plot, hang and cable a temporary electric batten. Set instruments properly, and calculate counterweight required. (5 points)
4. Create a simple light plan on paper or CAD of a single area to present a mood or atmosphere effect, then set and save in color a visualization of the lighting layout using Virtual Light Lab program. (5 points)
8. Set up a portable PA system consisting of a small mixer, a "talent" microphone on a stand, a cassette deck or a CD deck, an amplifier, and two speakers. Speakers should be set up as mono or stereo, depending on capabilities of the amplifier supplied. Get sound from all sources. (5 points)
9. Dub three different sound effects from CD (music AND sound effects library CDs) to a CD-R to create a three cue sequence. Prepare a sound cue sheet. (5 points)
10. Dub three different sound effects from CD (music AND sound effects library CDs) to the hard drive of a computer using a Sound editing program (such as Audacity, Audition, or Pro Tools) to create a three cue sequence. Prepare a sound cue sheet (paper or electronic). You may use either Qlab or Quicktime as your anticipated playback program. (10 points)
11. Set up a dynamic microphone, a PCC microphone, and a
wireless microphone on the Fredric March Theatre sound system and get
sound from each through the house cluster.
12. Create a five cue sequence utilizing at least three different sources.
You may use the effects from the previous two projects as cues. At least
one cue must be a layered cue utilizing more than one source. Prepare a
sound cue sheet and play back on cue through the Fredric March Theatre
house cluster. (15 points)
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Last modified: Aug. 20, 2014
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