DESIGN STUDIO III - Spring 2008
Theatre 473 - 001
M/W/F 8:00-10:00am
Room: ACW 16

Instructors:
Roy Hoglund
e-mail: hoglund@uwosh.edu
Office: AC/W 103 - 424-7043
Office Hours: M/W/F: 10:20 - 11:30am, or by appointment

Kathleen Donnelly
e-mail: donnelly@uwosh.edu
Office: AC/W 220 - 424-7127
Office Hours: M/W: 10:20 - 11:20am, Tues: 8:30 – 9:30am, or by appointment

TEXT: Robert Olson: Art Direction for Film and Video,2/e

Goals:
Based on goals established by the Theatre program, the goals of this course, for the student, are: 1. To have a broad knowledge of the processes of theatrical production; 2.To be able to analyze and communicate a dramatic text to an audience; 3.To make effective use of the research tools available to the theatre artist, critic and historian; 4.To develop a commitment to the pursuit of artistic excellence and integrity.
Theatre is a collaborative creative process requiring a broad knowledge of the human condition to be successful.  The importance of theatre in society is well documented, and understanding the role it plays in society contributes to the development of a well-rounded citizen. Theatre, as with all areas of the Liberal Arts, is most effectively employed when it is built on a broad base of knowledge.

Objective:
The objective of this class is to introduce the theatrical design student to the principles of production design as it relates to the camera.  These principles will be demonstrated through projects, presentations, and practical application. In order to pass this class, the student must demonstrate proficiency in set and costume design for camera, both in theory and practical application.

Projects:
Six projects are required in the Design Studio III class.  The purpose of these projects is to introduce the student to the theory and process of production design for camera, and develop the skills necessary to communicate ideas to other members of a creative team.  Each project is designed to challenge the student in different aspects of theory and process.  Each project will be critiqued on the day it is due by the entire class.  Class participation in the critique process is mandatory. Because many different experiences are covered in the class in a timely fashion, no late projects will be accepted.

Lecture/Demonstration:
Lecture material will be presented from 8:00-9:00am. It is important to realize that this time will be spent establishing the base of knowledge required to execute the project.   The second half of class will be the lab section in which the student will work on the project or class exercise assigned. Students should come to class prepared to take notes.

Attendance:
Consistent attendance in studio is critical to understanding the process and techniques of design. If a student is going to be absent for a lecture, they need to: contact the professors in advance of the class; be responsible for getting the material that was covered; and be prepared for the next class. Two unexcused class absences will not affect grade, however unexcused absences in excess of two will decrease your overall class grade by two points for each absence thereafter. Excused absences require documentation in accordance with the Dean of Student’s policy on absences.

Materials:
Drawing paper or Newsprint Pad (12” x 18”)
Drawing pencils (ebony, HB, 2B or 4B)
Color media (pan watercolor or gouache)- recommended brands “Pelikan” or “Grumbacher”
Brushes for watercolor - thin (1), medium, (6)  flat wash brush (13)
Rendering paper or board at least 11” x 15”
Drafting tools as required in Design Skills class
Notebook

Project Descriptions:
Project 1: Designing for Television: Game Show Project            due:  3/2/07
The student will design the set for a new game show based on the board game of Monopoly.  Design will consist of: concept statement, rough sketches, groundplan, elevation, model, and painter elevations.  Project will be graded on: creativity, completeness and quality of presentation.

Project 2:  Designing for Film:  Location Scouting                due:  3/16/07
The student will research and document locations suitable for a film shoot based on a film scenario/script given.  Project will include research into the time period and architectural detail appropriate to the film, and a collection of documented photographs of at least three suitable locations. The student is responsible for taking the photos and getting them printed. Project will be graded on: appropriateness and accuracy of research, and quality of presentation.

Project 3:  Designing for Film:  Production Design                due:  4/9/07
The student will design the set for a film based on a script and location shots used in Project 2.  Design will include: script breakdown, concept statement, research, thumbnail sketches, storyboards, and a rendering with color. Project will be graded on: creativity, completeness and quality of presentation.

Project 4:  Research Paper: Technology and Special Effects            due:  4/02/08
The student will produce a research paper on the technology used in the creation of design and special effects for a recent film. Student should choose 2-3 effects so that they can be discussed in detail. Paper should be 5-7 pages, double-spaced, and include annotated images relating to effects covered in paper, and a bibliography of sources (minimum of three sources). Project will be graded on completeness of research, appropriate visual documentation and quality of writing.

Project 5:  Designing for Television:  Costume Design                due:  4/23/07
The student will design the costumes for four characters in a television situation comedy or drama. Design will include: character analysis, research collage and rendering with color for each character. The research collages will include clothing for casual, work attire and formal dress.  Project will be graded on: creativity, completeness and quality of presentation.

Project 6:  Designing for Film: Costume Design                due:  5/9/07
The student will design the costumes for characters in a film version of a script provided. Design will included: concept statement, character analysis, research collages, line sketches, color boards and color renderings with fabric swatches. Project will be graded on: creativity, completeness and quality of presentation.

GRADING:
PROJECT 1:  Game Show Project         15%
PROJECT 2:  Location Scouting            15%
PROJECT 3:  Production Design- Set        20%
PROJECT 4:  Research Paper                15%
PROJECT 5:  Costume Design - Television    15%
PROJECT 6:  Costume Design - Film        20%
                        100%

Schedule of Classes – Spring 2008


FEBRUARY
4     Intro to Course/ Designing for the Camera
6     Intro to Storyboards
8     TV News/Talk Shows (pp 113-135)
11   TV Sets: Soaps, Sitcoms and Dramas
13   TV Sets: Game Shows/ Reality shows
15    Monopoly Game Day
18    Intro to Project 1:  concept/ rough sketches (pp 61-79)
20    Project 1: Groundplan
22    Project 1:  Groundplan     
25    Project 1:  Elevation    
27    Project 1:  Modelmaking
29    Project 1:  Modelmaking

MARCH
3      Project 1:  Painter Elevations
5      Project 1:  Workday
7      Present Project 1:  Game Show Design
10    Intro to Production Design/ process (pp. 3-23)
12    Script Breakdown
14    Intro to Location Scouting (pp. 55-61)
17    Intro to Project 6: Special Effects Paper/ Location Scouting workday
19    Location Scouting workday
21    Location Scouting workday

24-28     SPRING BREAK

31    Intro to Project #3: Set design for  Film/ Location Scouting – Layout workday

APRIL
2      Present Project 2:  Location Scouting
4      Film Genres
7      Research/ sketches
9      Groundplan workday
11    Storyboards workday
14    Rendering workday
16    Present Project #3: Set design for Film
18    Intro to Project #5: Costume Design for TV
21    Project 5:  Building a Wardrobe/ Character Analysis and Research
23    Present Project #4:  Special Effects in Film/ Project 5:  Costume Research workday
25    Project 5:  Costume Collage/ line sketches
28    Project 5:  Costume sketches: add color
30    Present Project# 5: Costume Design for TV

MAY
2      Intro to Project #6:  Costume Design for Film
5      Project 6: Character Analysis/ Research
7      Project 6: Costume collage/ line sketches
9      Project 6:  Costume line sketches/ color plot
12    Project 6:  Costume rendering workday
14    Present Project #6: Costume Design for Film
16    FINAL CLASS MEETING followed by Senior Breakfast