DESIGN STUDIO III - Spring 2008
Theatre 473 - 001
M/W/F 8:00-10:00am
Room: ACW 16
Instructors:
Roy Hoglund
e-mail: hoglund@uwosh.edu
Office: AC/W 103 - 424-7043
Office Hours: M/W/F: 10:20 - 11:30am, or by appointment
Kathleen Donnelly
e-mail: donnelly@uwosh.edu
Office: AC/W 220 - 424-7127
Office Hours: M/W: 10:20 - 11:20am, Tues: 8:30 – 9:30am, or by appointment
TEXT: Robert Olson: Art Direction for Film and Video,2/e
Goals:
Based
on goals established by the Theatre program, the goals of this course,
for the student, are: 1. To have a broad knowledge of the processes of
theatrical production; 2.To be able to analyze and communicate a
dramatic text to an audience; 3.To make effective use of the research
tools available to the theatre artist, critic and historian; 4.To
develop a commitment to the pursuit of artistic excellence and
integrity.
Theatre is a collaborative creative process requiring a
broad knowledge of the human condition to be successful. The
importance of theatre in society is well documented, and understanding
the role it plays in society contributes to the development of a
well-rounded citizen. Theatre, as with all areas of the Liberal Arts,
is most effectively employed when it is built on a broad base of
knowledge.
Objective:
The
objective of this class is to introduce the theatrical design student
to the principles of production design as it relates to the
camera. These principles will be demonstrated through projects,
presentations, and practical application. In order to pass this class,
the student must demonstrate proficiency in set and costume design for
camera, both in theory and practical application.
Projects:
Six
projects are required in the Design Studio III class. The purpose
of these projects is to introduce the student to the theory and process
of production design for camera, and develop the skills necessary to
communicate ideas to other members of a creative team. Each
project is designed to challenge the student in different aspects of
theory and process. Each project will be critiqued on the day it
is due by the entire class. Class participation in the critique
process is mandatory. Because many different experiences are covered in
the class in a timely fashion, no late projects will be accepted.
Lecture/Demonstration:
Lecture
material will be presented from 8:00-9:00am. It is important to realize
that this time will be spent establishing the base of knowledge
required to execute the project. The second half of class
will be the lab section in which the student will work on the project
or class exercise assigned. Students should come to class prepared to
take notes.
Attendance:
Consistent
attendance in studio is critical to understanding the process and
techniques of design. If a student is going to be absent for a lecture,
they need to: contact the professors in advance of the class; be
responsible for getting the material that was covered; and be prepared
for the next class. Two unexcused class absences will not affect grade,
however unexcused absences in excess of two will decrease your overall
class grade by two points for each absence thereafter. Excused absences
require documentation in accordance with the Dean of Student’s
policy on absences.
Materials:
Drawing paper or Newsprint Pad (12” x 18”)
Drawing pencils (ebony, HB, 2B or 4B)
Color media (pan watercolor or gouache)- recommended brands “Pelikan” or “Grumbacher”
Brushes for watercolor - thin (1), medium, (6) flat wash brush (13)
Rendering paper or board at least 11” x 15”
Drafting tools as required in Design Skills class
Notebook
Project Descriptions:
Project 1: Designing for Television: Game Show Project due: 3/2/07
The student will design the set for a new game show based on the board game of Monopoly.
Design will consist of: concept statement, rough sketches, groundplan,
elevation, model, and painter elevations. Project will be graded
on: creativity, completeness and quality of presentation.
Project
2: Designing for Film: Location Scouting
due: 3/16/07
The student will research and
document locations suitable for a film shoot based on a film
scenario/script given. Project will include research into the
time period and architectural detail appropriate to the film, and a
collection of documented photographs of at least three suitable
locations. The student is responsible for taking the photos and getting
them printed. Project will be graded on: appropriateness and accuracy
of research, and quality of presentation.
Project
3: Designing for Film: Production Design
due: 4/9/07
The student will design the set for a
film based on a script and location shots used in Project 2.
Design will include: script breakdown, concept statement, research,
thumbnail sketches, storyboards, and a rendering with color. Project
will be graded on: creativity, completeness and quality of presentation.
Project
4: Research Paper: Technology and Special Effects
due: 4/02/08
The
student will produce a research paper on the technology used in the
creation of design and special effects for a recent film. Student
should choose 2-3 effects so that they can be discussed in detail.
Paper should be 5-7 pages, double-spaced, and include annotated images
relating to effects covered in paper, and a bibliography of sources
(minimum of three sources). Project will be graded on completeness of
research, appropriate visual documentation and quality of writing.
Project
5: Designing for Television: Costume Design
due: 4/23/07
The student will design the costumes
for four characters in a television situation comedy or drama. Design
will include: character analysis, research collage and rendering with
color for each character. The research collages will include clothing
for casual, work attire and formal dress. Project will be graded
on: creativity, completeness and quality of presentation.
Project
6: Designing for Film: Costume Design
due: 5/9/07
The student will design the costumes
for characters in a film version of a script provided. Design will
included: concept statement, character analysis, research collages,
line sketches, color boards and color renderings with fabric swatches.
Project will be graded on: creativity, completeness and quality of
presentation.
GRADING:
PROJECT 1: Game Show Project 15%
PROJECT 2: Location Scouting 15%
PROJECT 3: Production Design- Set 20%
PROJECT 4: Research Paper 15%
PROJECT 5: Costume Design - Television 15%
PROJECT 6: Costume Design - Film 20%
100%
Schedule of Classes – Spring 2008
FEBRUARY
4 Intro to Course/ Designing for the Camera
6 Intro to Storyboards
8 TV News/Talk Shows (pp 113-135)
11 TV Sets: Soaps, Sitcoms and Dramas
13 TV Sets: Game Shows/ Reality shows
15 Monopoly Game Day
18 Intro to Project 1: concept/ rough sketches (pp 61-79)
20 Project 1: Groundplan
22 Project 1: Groundplan
25 Project 1: Elevation
27 Project 1: Modelmaking
29 Project 1: Modelmaking
MARCH
3 Project 1: Painter Elevations
5 Project 1: Workday
7 Present Project 1: Game Show Design
10 Intro to Production Design/ process (pp. 3-23)
12 Script Breakdown
14 Intro to Location Scouting (pp. 55-61)
17 Intro to Project 6: Special Effects Paper/ Location Scouting workday
19 Location Scouting workday
21 Location Scouting workday
24-28 SPRING BREAK
31 Intro to Project #3: Set design for Film/ Location Scouting – Layout workday
APRIL
2 Present Project 2: Location Scouting
4 Film Genres
7 Research/ sketches
9 Groundplan workday
11 Storyboards workday
14 Rendering workday
16 Present Project #3: Set design for Film
18 Intro to Project #5: Costume Design for TV
21 Project 5: Building a Wardrobe/ Character Analysis and Research
23 Present Project #4: Special Effects in Film/ Project 5: Costume Research workday
25 Project 5: Costume Collage/ line sketches
28 Project 5: Costume sketches: add color
30 Present Project# 5: Costume Design for TV
MAY
2 Intro to Project #6: Costume Design for Film
5 Project 6: Character Analysis/ Research
7 Project 6: Costume collage/ line sketches
9 Project 6: Costume line sketches/ color plot
12 Project 6: Costume rendering workday
14 Present Project #6: Costume Design for Film
16 FINAL CLASS MEETING followed by Senior Breakfast